![]() I'll use the indcator next to steps that are the same compared to DNF 2013 tutorial.ġ. EDuke32 opened, select to start game - DONE!įor Duke Forces - I had to add a few steps, given the mod did NOT have a GRP. Then I typed in “ /Applications/EDuke32/EDuke32.app/Contents/MacOS/EDuke32 -usecwd -j/Users/$(whoami)/Library/Application\ Support/EDuke32/ -gDNF.GRP n”ħ. Downloaded DNF, saved to ~/Downloads/DNF (IMPORTANT NOTE: DNF came with it's own GRP file, which I think helped a great deal in gettng it to run)ĥ. Created a ~/Library/Application Support/EDuke32 folder (not sure if needed, but spam-filter recommended it)ģ. ![]() ![]() Download the latest EDuke32 (placed it in ~/Applications/EDuke32/, so that the EDuke32.app would be.~/Applications/EDuke32/EDuke32.app)Ģ. NOTE: I have no idea if this will run across ALL mods, but I got it to work for 2 of the more infamous mods - DNF 2013 and Duke Forces.ĪLSO NOTE: I have not found a way to get the Hi-Res Pack or the Duke-XXX pack to run on Mac, but this tutorial can enable other mods that don't alter/replace source files.ġ. I successfully found a way to get mods to run on Mac OS X. It seems I found some older tutorials that were extremely outdated, other tutorials that focused on Windows OS, and one small beacon of hope with a user called "spam-filter", whose site has since been archived.Īfter digging through some steps by spam-filter and borrowing from Windows-based tutorials. I have been looking EVERYWHERE for a solid, step-by-step, tutorial on just how to get mods to run on Mac OS X.
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